// *** COMMON CROSS-BROWSER COMPATIBILITY CODE ***var isDOM = document.getElementById?1:0;var isIE = document.all?1:0;var isNS4 = (navigator.appName=='Netscape' && !isDOM)?1:0;var isIE4 = (isIE && !isDOM)?1:0;var isDyn = (isDOM||isIE||isNS4);function getRef(id, par){ par = !par ? document : (par.navigator?par.document:par); return (isIE ? par.all[id] :  (isDOM ? (par.getElementById?par:par.ownerDocument).getElementById(id) :  par.layers[id]));}function getSty(id, par){ return (isNS4 ? getRef(id, par) : getRef(id, par).style)}if (!window.LayerObj) var LayerObj = new Function('id', 'par', 'this.ref=getRef(id, par); this.sty=getSty(id, par); return this');function getLyr(id, par) { return new LayerObj(id, par) }function LyrFn(fn, fc){ LayerObj.prototype[fn] = new Function('var a=arguments,p=a[0]; with (this) { '+fc+' }');}LyrFn('x','if (!isNaN(p)) sty.left=p; else return parseInt(sty.left)');LyrFn('y','if (!isNaN(p)) sty.top=p; else return parseInt(sty.top)');LyrFn('vis','sty.visibility=p');LyrFn('bgColor','if (isNS4) sty.bgColor=(p?p:null); ' + 'else sty.background=p?p:"transparent"');LyrFn('bgImage','if (isNS4) sty.background.src=(p?p:null); ' +  'else sty.background=(p?"url("+p+")":"") ');LyrFn('clip','if (isNS4) with(sty.clip) { left=a[0]; top=a[1]; right=a[2]; bottom=a[3] } ' + 'else sty.clip="rect("+a[1]+"px "+a[2]+"px "+a[3]+"px "+a[0]+"px)" ');LyrFn('write','if (isNS4) with (ref.document) {write(p);close()} else ref.innerHTML=p');LyrFn('alpha','var f=ref.filters; if (f) {' + 'if (sty.filter.indexOf("alpha")==-1) sty.filter+="alpha()"; ' + 'if (f.length&&f.alpha) f.alpha.opacity=p } else if (isDOM) sty.MozOpacity=(p/100)');function setLyr(lVis, docW, par){ if (!setLyr.seq) setLyr.seq=0; if (!docW) docW=0; var obj = (!par ? (isNS4 ? window : document.body) :  (!isNS4 && par.navigator ? par.document.body : par)); var newID='_js_layer_'+setLyr.seq++; if (isIE&&!window.opera) obj.insertAdjacentHTML('beforeEnd', '<div id="'+newID+  '" style="position:absolute"></div>'); else if (isDOM) {  var newL=document.createElement('div');  obj.appendChild(newL);  newL.id=newID; newL.style.position='absolute'; } else if (isNS4) {  var newL=new Layer(docW, obj);  newID=newL.id; } var lObj=getLyr(newID, par); with (lObj.sty) { visibility=lVis; left=0; top=0; width=docW } return lObj;}if (!window.page) var page = { win: window, minW: 0, minH: 0, MS: isIE&&!window.opera }page.winW=function() { with (this) return Math.max(minW, MS?win.document.body.clientWidth:win.innerWidth) }page.winH=function() { with (this) return Math.max(minH, MS?win.document.body.clientHeight:win.innerHeight) }page.scrollX=function() { with (this) return MS?win.document.body.scrollLeft:win.pageXOffset }page.scrollY=function() { with (this) return MS?win.document.body.scrollTop:win.pageYOffset }// *** MOUSE EVENT CONTROL FUNCTIONS ***// Most of these are passed the relevant 'menu Name' and 'item Number'.// The 'with (this)' means it uses the properties and functions of the current menu object.function popOver(mN, iN) { with (this){ // Cancel any pending menu hides from a previous mouseout. clearTimeout(hideTimer); // Set the 'over' variables to point to this item. overM = mN; overI = iN; // A quick reference to this item. var thisI = menu[mN][iN]; // Call the 'onMouseOver' event if it exists, and the item number is 1 or more. if (iN && this.onmouseover) this.onmouseover(); // Remember what was lit last time, and compute a new hierarchy. litOld = litNow; litNow = new Array(); var litM = mN, litI = iN; while(1) {  litNow[litM] = litI;  // If we've reached the top of the hierarchy, exit loop.  if (litM == 'root') break;  // Otherwise repeat with this menu's parent.  litI = menu[litM][0].parentItem;  litM = menu[litM][0].parentMenu; } // If the two arrays are the same, return... no use hiding/lighting otherwise. var same = true; for (var z in menu) if (litNow[z] != litOld[z]) same = false; if (same) return; // Cycle through menu array, lighting and hiding menus as necessary. for (thisM in menu) with (menu[thisM][0]) {  // Doesn't exist yet? Keep rollin'...  if (!lyr) continue;  // The number of this menu's item that is to be lit, undefined if none.  litI = litNow[thisM];  oldI = litOld[thisM];  // If it's lit now and wasn't before, highlight...  if (litI && (litI != oldI)) changeCol(thisM, litI, true);  // If this item was lit but another is now, dim the old item.  if (oldI && (oldI != litI)) changeCol(thisM, oldI, false);  // Make sure if it's lit, it's shown, and set the visNow flag.  if (litI && !visNow && (thisM != 'root'))  {   showMenu(thisM);   visNow = true;  }  // If this menu has no items from the current hierarchy in it, and is currently  // onscreen, call the hide function.  if (isNaN(litI) && visNow)  {   hideMenu(thisM);   visNow = false;  } } // Get target menu to show - if we've got one, position & show it. clearTimeout(showTimer); nextMenu = ''; if (thisI.type == 'sm:') {  // The target menu and the layer object of the current menu itself (not this item).  var targ = thisI.href, lyrM = menu[mN][0].lyr;  // Add current menu/item positions to the target's offset to set its position, show it.  with (menu[targ][0])  {   // If the target menu has not been created yet, return as we can't do anything.   if (!lyr || !lyr.ref) return;   // If the offset is a number add this item's position else just calculate position.   lyr.x(eval(offX) + (typeof(offX)=='number' ? lyrM.x() + thisI.lyr.x() : 0));   lyr.y(eval(offY) + (typeof(offY)=='number' ? lyrM.y() + thisI.lyr.y() : 0));   // Either show immediately or after a delay if set. Set nextMenu to the impending show.   showStr = myName + '.showMenu("' + targ + '"); ' +    myName + '.menu.' + targ + '[0].visNow = true';   nextMenu = targ;   if (showDelay) showTimer = setTimeout(showStr, showDelay);   else eval(showStr);  } }}}function popChangeCol(mN, iN, isOver) { with (this.menu[mN][iN]){ // Swap the background colour/image depending on highlight state. // If it's got a period in it, call it an image, otherwise it must be a colour. var col = isOver ? overCol : outCol; if (col.indexOf('.') == -1) lyr.bgColor(col); else lyr.bgImage(col); // Test for other style changes, we can skip them if not needed. var doFX = ((overClass != outClass) || (outBorder != overBorder)); // In Netscape 4, rewrite layer contents (causes a little flickering)... if (doFX && isNS4) lyr.write(this.getHTML(mN, iN, isOver)); // ...otherwise manipulate the DOM tree for IE/NS6+ (faster than rewriting contents). else if (doFX) with (lyr) {  ref.className = (isOver ? overBorder : outBorder);  var chl = (isDOM ? ref.childNodes : ref.children)  if (chl) for (var i = 0; i < chl.length; i++)   chl[i].className = (isOver ? overClass : outClass); } // Alpha filtering activated? Might as well set that then too... // Weirdly it has to be done after the border change, another random Mozilla bug... if (typeof(outAlpha)=='number') lyr.alpha(isOver ? overAlpha : outAlpha);}}function popOut(mN, iN) { with (this){ // Sometimes, across frames, overs and outs can get confused. If this is called before // the relevant over command, return... if ((mN != overM) || (iN != overI)) return; // Evaluate the onmouseout event, if any. if (this.onmouseout) this.onmouseout(); var thisI = menu[mN][iN]; // Stop showing another menu if this item isn't pointing to the same one. if (thisI.href != nextMenu) clearTimeout(showTimer); // Hide all menus rapidly (if it's a root menu item without a popout) or as specified. // Remember that the timeout is cancelled by another instance of the over function. // Calling 'over("root", 0)' hides all menus but the root menu, and highlights no items. // If hideDelay equals zero the menus are never hidden. if (hideDelay) {  var delay = ((mN == 'root') && (thisI.type != 'sm:')) ? 50 : hideDelay;  hideTimer = setTimeout(myName + '.over("root", 0)', delay); } // Clear the 'over' variables. overM = 'root'; overI = 0;}}function popClick(evt) { with (this){ // If the moused over item number isn't 0, activate it! if (overI) {  // Evaluate the onclick event, if any.  if (this.onclick) this.onclick();  var thisI = menu[overM][overI];  with (thisI) switch (type)  {   // Targeting another popout? Clicking will get you nowhere...   case 'sm:': return;   // A JavaScript function? Eval() it and break out of switch.   case 'js:': { eval(href); break }   // Otherwise, point to the window if nothing else and navigate.   case '': type = 'window';   default: if (href) eval(type + '.location.href = "' + href + '"');  } } // Whatever happens, hide the menus when clicked. over('root', 0);}}function popClearLyr(wN) { with (this){ // Pass a window name on unload. Any menus in that window have their layer objects // deleted, for re-creation later. for (mN in menu) with (menu[mN][0]) if (par == wN) lyr = null;}}// *** MENU OBJECT CONSTRUCTION FUNCTIONS ***// This takes arrays of data and names and assigns the values to a specified object.function addProps(obj, data, names, addNull)
{ for (var i = 0; i < names.length; i++) if(i < data.length || addNull) obj[names[i]] = data[i];}function ItemStyle(){ // Like the other constructors, this passes a list of property names that correspond to the list // of arguments. Feel free to add more than the first 4 to the addItem() command if you want. var names = ['len', 'spacing', 'popInd', 'popPos', 'pad', 'outCol', 'overCol', 'outClass',  'overClass', 'outBorder', 'overBorder', 'outAlpha', 'overAlpha']; addProps(this, arguments, names, true);}function popStartMenu(mName) { with (this){ // Create a new array within the menu object if none exists already, and a new menu object within. if (!menu[mName]) { menu[mName] = new Array(); menu[mName][0] = new Object(); } // Set this as the active menu to which new items are added, and clean out existing items. actMenu = mName; menu[mName].length = 1; nextItem = 1; // A quick reference to the current menu descriptor -- array index 0, 1+ are items. var aM = menu[mName][0]; // Not all of these are actually passed to the constructor -- the last few are null. // N.B: I pass 'isVert' twice so the first parameter (the menu name) is overwritten & ignored. var names = ['isVert', 'isVert', 'offX','offY', 'width', 'itemSty', 'par', 'parentMenu',  'parentItem', 'visNow', 'menuW', 'menuH']; addProps(aM, arguments, names, true); // Reuse old layers if we can, no use creating new ones every time the menus refresh. if (!aM.lyr) aM.lyr = null;}}function popAddItem() { with (this){ // Add these properties onto a new 'active Item' at the end of the active menu. var aI = menu[actMenu][nextItem++] = new Object(); // Add function parameters to object. Again, the last three are undefined, set later. var names = ['text', 'href', 'type', 'itemSty', 'len', 'spacing', 'popInd', 'popPos',  'pad', 'outCol', 'overCol', 'outClass', 'overClass', 'outBorder', 'overBorder',  'outAlpha', 'overAlpha', 'iW', 'iH', 'lyr']; addProps(aI, arguments, names, true); // Find an applicable itemSty -- either passed to this item or the menu[0] object. var iSty = (arguments[3] ? arguments[3] : menu[actMenu][0].itemSty); // Loop through its properties, add them if they don't already exist (overridden e.g. length). for (prop in iSty) if (aI[prop] == window.UnDeFiNeD) aI[prop] = iSty[prop]; // In NS4, since borders are assigned to the contents rather than the layer, increase padding. if (aI.outBorder) {  if (isNS4) aI.pad++; }}}// *** MAIN MENU CREATION/UPDATE FUNCTIONS ***// Returns the inner HTML of an item, used for menu generation, and highlights in NS4.function popGetHTML(mN, iN, isOver) { with (this){ var itemStr = ''; with (menu[mN][iN]) {  var textClass = (isOver ? overClass : outClass);  // If we're supposed to add a popout indicator, add it before text so it appears below in NS4.  // Note the (iW - 15): the position is hardcoded at 15px from the item's right edge.  if ((type == 'sm:') && popInd)  {   if (isNS4) itemStr += '<layer class="' + textClass + '" left="'+ ((popPos+iW) % iW) +    '" top="' + pad + '">' + popInd + '</layer>';   else itemStr += '<div class="' + textClass + '" style="position: absolute; left: ' +    ((popPos+iW) % iW) + '; top: ' + pad + '">' + popInd + '</div>';  }  // For NS4, if a border is assigned, add a spacer to push border out to layer edges.  // The text layer must completely overlay this table as well for proper click capturing.  // Add a link both to generate an onClick event and to stop the ugly I-beam text cursor appearing.  if (isNS4) itemStr += (outBorder ? '<span class="' + (isOver ? overBorder : outBorder) +   '"><spacer type="block" width="' + (iW - 8) + '" height="' + (iH - 8) + '"></span>' : '') +   '<layer left="' + pad + '" top="' + pad + '" width="' + (iW - (2 * pad)) + '" height="' +   (iH - (2 * pad)) + '"><a class="' + textClass + '" href="#" ' +   'onClick="return false" onMouseOver="status=\'\'; ' + myName + '.over(\'' + mN + '\',' +   iN + '); return true">' + text + '</a></layer>';  // IE4+/NS6 is an awful lot easier to work with sometimes.  else itemStr += '<div class="' + textClass + '" style="position: absolute; left: ' + pad +   '; top: ' + pad + '; width: ' + (iW - (2 * pad)) + '; height: ' + (iH - (2 * pad)) +   '">' + text + '</div>'; } return itemStr;}}// The main menu creation/update routine. The first parameter is 'true' if you want the script// to use document.write() to create the menus. Second parameter is optionally the name of one// menu only to update rather then create al menus.function popUpdate(docWrite, upMN) { with (this){ // 'isDyn' (set at the very top of the script) signifies a DHTML-capable browser. if (!isDyn) return; // Loop through menus, using properties of menu description object (array index 0)... for (mN in menu) with (menu[mN][0]) {  // If we're updating one specific menu, only run the code for that.  if (upMN && (upMN != mN)) continue;  // Variable for holding HTML for items and positions of next item.  var str = '', iX = 0, iY = 0;  // Remember, items start from 1 in the array (0 is menu object itself, above).  // Also use properties of each item nested in the other with() for construction.  for (var iN = 1; iN < menu[mN].length; iN++) with (menu[mN][iN])  {   // An ID for divs/layers contained within the menu.   var itemID = myName + '_' + mN + '_' + iN;   // Now is a good time to assign another menu's parent to this if we've got a popout item.   var targM = menu[href];   if (targM && (type == 'sm:'))   {    targM[0].parentMenu = mN;    targM[0].parentItem = iN;   }   // NS6 and Opera disagree with IE and NS4 as to whether borders increase div widths, so we   // subtract some pixels here to go with the old 'loose' specification. Swap this around if you   // want your documents to conform with the new specs.   var shrink = (outBorder && ((isDOM && !isIE) || window.opera) ? 2 : 0)   // The actual dimensions of the items, store as item properties so they can be accessed later.   iW = (isVert ? width : len) - shrink;   iH = (isVert ? len : width) - shrink;   // Have we been given a background image? It'll have a period in its name if so...   var isImg = (outCol.indexOf('.') != -1) ? true : false;   // Create a div or layer text string with appropriate styles/properties.   // OK, OK, I know this is a little obtuse in syntax, but it's small...   // At the end we set the alpha transparency (if specified) and cursor to be a hand   // if it's not a 'sm:' item or blank -- those items get a regular cursor   if (isDOM || isIE4)   {    str += '<div id="' + itemID + '" ' + (outBorder ? 'class="' + outBorder + '" ' : '') +     'style="position: absolute; left: ' + iX + '; top: ' + iY + '; width: ' + iW + '; height: ' +     iH + '; background: ' + (isImg ? 'url('+outCol+')' : outCol) +     ((typeof(outAlpha)=='number') ? '; filter: alpha(opacity='+ outAlpha + '); -moz-opacity: ' +      (outAlpha/100) : '') +     '; cursor: ' + ((type!='sm:' && href) ? (isIE ? 'hand' : 'pointer') : 'default') + '" ';   }   else if (isNS4)   {    // NS4's borders must be assigned within the layer so they stay when content is replaced.    str += '<layer id="' + itemID + '" left="' + iX + '" top="' + iY + '" width="' +     iW + '" height="' + iH + '" ' + (outCol ? (isImg ? 'background="' : 'bgcolor="') +     outCol + '" ' : '');   }   // Add mouseover and click handlers, contents, and finish div/layer.   str += 'onMouseOver="' + myName + '.over(\'' + mN + '\',' + iN + ')" ' +     'onMouseOut="' + myName + '.out(\'' + mN + '\',' + iN + ')">' +     getHTML(mN, iN, false) + (isNS4 ? '</layer>' : '</div>');   // Move next item position down or across by this item's length and additional spacing.   // Subtract 1 so borders overlap slightly.   var spc = (outBorder ? 1 : 0)   if (isVert) iY += len + spacing - spc;   else iX += len + spacing - spc;  // End loop through items and with(menu[mN][iN]).  }  // Record the last item position as the dimensions of this menu.  // N.B: Still using properties of menu[mN][0]...  menuW = isVert ? width : iX;  menuH = isVert ? iY : width;  // The parent frame for this menu, if any.  var eP = eval(par);  // Do not ask me why Opera makes me set a timeout now rather than later, or in fact have  // to set a timeout at all to get references to the divs we are about to create.  // But, it makes the cross-frame version of the script actually work, so there's a benefit.  setTimeout(myName + '.setupRef("' + mN + '")', 50);    // For Fast creation mode (default for IE, NS6, Opera), write the menus to the document now.  if (docWrite)  {   // Find the right target frame.   var targFr = (eP && eP.navigator ? eP : window);   targFr.document.write('<div id="' + myName + '_' + mN + '_Div" style="position: absolute; ' +    'visibility: hidden; width: ' + menuW + '; height: ' + menuH + '; z-index: 1000">' +    str + '</div>');  }  else  {   // Create a new layer/div object dynamically using my setLyr() function above.   // If we've got a layer created already, there's no use creating another!.   // In IE4, we must shrink the menus to stop them sizing to the full body size -- thanks   // to Jeff Blum and Paul Maden for debugging this for me :). If the layer has been created,   // we've got to set a timeout to fix up IE4 again for some obscure reason.   if (!lyr) lyr = setLyr('hidden', menuW, eP);   else if (isIE4) setTimeout(myName + '.menu.' + mN + '[0].lyr.sty.width=' + (menuW+2), 50);   // Give it a high Z-index, and write its content.   with (lyr) { sty.zIndex = 1000; write(str) }  } // End loop through menus and with (menu[mN][0]). }}}function popSetupRef(mN) { with (this) with (menu[mN][0]){ // Get a reference to a div, only needed for Fast creation mode. if (!lyr || !lyr.ref) lyr = getLyr(myName + '_' + mN + '_Div', eval(par)); // Loop through menu items again to set up individual references. for (var i = 1; i < menu[mN].length; i++)  menu[mN][i].lyr = getLyr(myName + '_' + mN + '_' + i, lyr.ref); // Position and show the root menu once written. Phew! if (mN == 'root') {  position();  lyr.vis('visible'); }}}function popPosition(wN) { with (this){ // Pass this a window name to position the absolute menus in that window, otherwise all are. for (mN in menu) if (!wN || menu[mN][0].par == wN) with (menu[mN][0]) {  // If the menu hasn't been created, and there's no layer reference, loop.  if (!lyr || !lyr.ref) continue;  // If either of the offsets is a string or its the root menu, position it.  if (typeof(offX)!='number' || mN=='root') lyr.x(eval(offX));  if (typeof(offY)!='number' || mN=='root') lyr.y(eval(offY)); }}}// *** POPUP MENU MAIN OBJECT CONSTRUCTOR ***function PopupMenu(myName){ // These are the properties of any PopupMenu objects you create. this.myName = myName; // Manage what gets lit and shown when. this.showTimer = 0; this.hideTimer = 0; this.showDelay = 0; this.hideDelay = 500; this.showMenu = ''; // 'menu': the main data store, contains subarrays for each menu e.g. pMenu.menu['root'][]; this.menu =  new Array(); // litNow and litOld arrays control what items get lit in the hierarchy. this.litNow = new Array(); this.litOld = new Array(); // The item the mouse is currently over. Used by click processor to help NS4. this.overM = 'root'; this.overI = 0; // The active menu and next item to which addItem() will assign its results. startMenu() sets // these automatically, set them manually if you want to call addItem() yourself, e.g.: // actMenu = 'root'; nextItem = 5; addItem('Another root menu item'...); this.actMenu = ''; this.nextItem = 1; // Functions to create and manage the menu. this.over = popOver; this.changeCol = popChangeCol; this.out = popOut; this.click = popClick; this.clearLyr = popClearLyr; this.startMenu = popStartMenu; this.addItem = popAddItem; this.getHTML = popGetHTML; this.update = popUpdate; this.setupRef = popSetupRef; this.position = popPosition;  // Default show and hide functions, overridden in the example script by the clipping routine. this.showMenu = function(mName) { this.menu[mName][0].lyr.vis('visible') } this.hideMenu = function(mName) { this.menu[mName][0].lyr.vis('hidden') }}